XxmejneA"= _X ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??d`/Ni@ sprPacLeft  xՖ; @=3qN0Xm!д{Tj;k-uZwplQ&RDm! xZ!o) kv%g-'ApQ$NfL .?7 [F4¸efQ(i3" x͖; =3qN06~mp3bl1,i!#'r}l.*cR!Yaɷ |$O_@MմzmM-.D6CoI@%ZDtҏ&\6T *gAQ{fP x͖1 E=3qN0؈PJBN$pLO졶PkxY87Dyv T\ڪFdq_"N=^hZR]MEo`qJdǧH'Gm8Ж@ԫ sXG;|ށ w x͖; =3qN06~mp3bl1,i!#'r}l.*cR!Yaɷ |$O_@MմzmM-.D6CoI@%ZDtҏ&\6T *gAQ{fP sprPacRight  xݖ; D{'oOAX lE򆉘>Wt}c/f <+kgy2c\b#[".aqA&_޴PCᅅ̓+1ijW~~PiEO.883>`~/OARAdi튝Ϲ " xՖ= q{'o0H@2| yag3%^"%Y<*-IRKᲩF._ޕ$$ Ǧ9{@T_I0Ź ??p;pp'5v{ ߤ;oP x͖1 Eq{'o1(RCN$S6]7;k5:I8K=#M7 465" /p|K^}_CƇ#38[Xo|#7+)|o$+P x1 Eq{'nD0-`O`Y^5۞l;5_2[<6+ES MQUbW p7ds?y! hϸOI~Jnɾ4>3[σ13w x1 @}/`&+VRMDݫ=1:5c1IeAʳ+Bq*E2"FxYU8VBϖx%>p|K^}_CƇ#38[Xo|#7+)|o$+P sprPacDown  x=0 Fݝtd Qމd4 U %=5 Ǵ:4nt?ҺyDҲe~LR?e.yc3gF*ވ)nR+B)b>OPhQx>v#Ў0<^Ŭ9ѿبFQB74@" xݖ10E=sy5Zc~ # x42}mVh}T>2kf^n?Y9 hrm "~N*߶F>k/srE,1q~hL? k|A^')Qu$rOH"[&X -o)!U}MP x; N? ѡ 6tVcFuv߆UjqWFS>y¢<3x<!xe 'A$[?ڢ~@.'h*$?%[0 Ly^"%ǚ%Hy!m]xm$Vw xݖ10E=sy5Zc~ # x42}mVh}T>2kf^n?Y9 hrm "~N*߶F>k/srE,1q~hL? k|A^')Qu$rOH"[&X -o)!U}MP sprPacStill  x= Fqٸ{'oD\?"Mڼvn,Oغn=ԫTXdb|B*B 98i4EI>d&}.2'?[>Dq~"hNs>`0x׽VM x}-EPQ)oVKg~fuy x= Fqٸ{'oD\?"Mڼvn,Oغn=ԫTXdb|B*B 98i4EI>d&}.2'?[>Dq~"hNs>`0x׽VM x}-EPQ)oVKg~fuy x= Ft8SoޚBZ Cy3%bs9c/b<6&(_F8pY1OwqEh" !6objPac (action_sprite_set30100000faction_set_motion2705000000'action_sprite_set10100000faction_set_motion05000000&action_sprite_set20100000faction_set_motion905000000%action_sprite_set00100000faction_set_motion1805000000action_sprite_set40100000]&If he is still, make him shoot upwards0000000faction_set_motion900000000 ]'Need to destroy other bullets on screen0000000]#otherwise they all change direction0000000action_kill_object00000000]Create a new bullet0000000action_create_object 10000000]Give it direction of pacman0000000faction_set_motionobjPac.direction15000000 objBullet action_kill_object00000000room0        XGame InformationX{\rtf1\ansi\ansicpg1252\deff0\deflang3081{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil Arial;}{\f2\fnil\fcharset2 Symbol;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\fs24 This is an example of shooting in the direction of the character. \par \par Direction 0 is to the right \par Direction 90 is upwards \par Direction 180 is to the left \par Direction 270 is downwards \par \par If you have set the direction this way, you can give the bullet direction, by using the character's direction. \par \par \pard\sb100\sa100\cf0 1. For the character you need to set the direction for when the keys are pressed. \par 2. in the key events you have to set the direction to \par \pard{\pntext\f2\'B7\tab}{\*\pn\pnlvlblt\pnf2\pnindent0{\pntxtb\'B7}}\fi-200\li200\sb100\sa100 0 on the right key \par {\pntext\f2\'B7\tab}90 on the up key \par {\pntext\f2\'B7\tab}180 on the left key \par {\pntext\f2\'B7\tab}270 on the down key \par \pard\sb100\sa100 \par 3. In the create event for the bullet put : \par direction = character.direction \par \par NOTE: the character sprite should be changed as required. \par \pard\cf1\f1 \par \f0 There is a small problem of all bullets on the screen changing direction when you change direction of the character quickly and shoot quickly. This can be resolved by destroying all bullets on the screen when you create a new bullet. Alternatively you could slow down the shooting.\f1 \par } Sprites sprPacLeft sprPacRightsprPacUp sprPacDown sprPacStill sprBulletSounds BackgroundsPathsScripts Fonts Time LinesObjectsobjPac objBulletRoomsroom0 Game Information Global Game Settings