v` ْ;ӟ0Vdd ( @       ???????d7H@sprite0  ^xV Ļѣ_7c4lB2)J!K^cMR>7KXw:7b#i2W.O OH/{K?%?O23_/5{ujsprite1  x0 q| su_W&6qbM˺,kLkpt}e/k6EY>DP q~6&v`iExȺm8g&^Nin !RNlʷ bk"`?_Ft?b5_BZl hۗ+|J~>./"j)[95object0 iaction_move_pointmouse_xmouse_y200000object1  action_if%abs(x-object0.x)+abs(y-object0.y)<1000000000iaction_move_point object0.x object0.y10000000000000e action_move 0000100000000000f1 -action_set_alarm250000000cflash1000000-action_set_alarm2001000000action_kill_object00000000-action_set_alarm250000000 action_ifflash=10000000cflash000000000000000 action_ifflash=00000000cflash1000000 action_draw_font "Times New Roman",20,255,0,0,0,010000000 action_ifflash=10000000action_draw_textPress F115015000000room0         0 `P P{\rtf1\ansi\ansicpg1252\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss\fcharset1 Arial;}{\f3\fswiss\fprq2 System;}{\f4\fswiss Arial;}{\f5\fswiss\fcharset1 Arial;}{\f6\fmodern\fcharset1 Courier New;}} {\colortbl\red0\green0\blue0;} \deflang1033\pard\plain\f5\fs24\cf0 Tony Forster May 03 \par \plain\f4\fs24\cf0 May be freely distributed with acknowlegement of authorship \par \plain\f5\fs24\cf0 \par the ball follows the cursor \par the ghosts follow the ball if it gets too close \par abs(x-object0.x)+abs(y-object0.y) has been used as a simplification of the distance between the two objects \par the more accurateformula would be \par sqrt((x-object0.x)*(x-object0.x) +(y-object0.y)*(y-object0.y)) \par } Spritessprite0sprite1Sounds BackgroundsPathsScripts Data Files Time LinesObjectsobject0object1 pressf1-50f1Roomsroom0 Game Information Game Options