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During term 1, 2010, TASITE will be again offering a series of after
school workshops aimed at classroom teachers. Click on the
links or scroll down for workshop details.
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Single session. Suitable for grades 4 to adult. Participants do not require
any previous experience.
Learn how to create simple stop motion animations using plasticine, paper
cutouts, toys and more. The software is free and easy to use, and it can
lead to much greater student engagement in learning.
Besides being very creative and loads of fun, by designing animations around a theme or with a message, this activity can be used to support a range of Tasmanian Curriculum Learning Outcomes across all levels.
Single session. Suited to all grades. Participants do not require any previous experience
Do you struggle to manage video in the classroom? Do you need help to understand all the different video formats? This session will look at working with basic video from the popular Flip and similar USB based cameras. The workshop will cover downloading, basic editing, video formats, compressing video and loading video onto class SharePoint workspaces.
Single session. Suited to all grades. Participants do not require any previous experience
Why not take advantage of the technology that most students have in their pockets? Student mobile phones can be used for learning, while incurring no phone charges. There is enormous value in students creating their own learning content, that can then be taken home and shared immediately with family and friends via a mobile device. This session will look at creating content for mobile devices, file formats and conversion tools, how to transfer video from PC to mobile phones and how to share with friends. All software required is free.
Google SketchUp for Beginners - Maths Focus
Single session. Suited to grade 4 upward. Participants do not require any previous experience
Google SketchUp is free 3D modelling software. It has a range of curriculum applications, but is particularly relevant for Maths at both primary and secondary level. In this workshop participants will learn some of the basic functions of SketchUp, and how to use it for pattern, space and measurement applications. We will be particularly focussing on basic geometry, creating tesselations and Escher designs.
Google SketchUp for Beginners - General Focus
Single session. Suited to grade 4 upward across all learning areas. Participants do not require any previous experience.
Google SketchUp is free 3D modelling software. Using it students can express their ideas by creating their own 3D models of buildings, parks, playgrounds, furniture, spaceships, household items etc. In this workshop participants will learn how to construct 3D models using SketchUp, and its application in the classroom.
Single session. Suited to grade 5 upward, across all learning areas. Participants do not require any previous experience.
Google has developed a range of free tools that have strong applications in learning. A common problem in schools, where students are working on collaborative projects, is finding a suitable place where all participants have access to work on a document together. Through its suite of collaborative tools Google has overcome most of these issues and students can all work on and have access to the same document.
In this workshop participants will learn how to create word processed documents and spreadsheets online and share them with others, so they can be accessed anytime from anywhere by the people that you choose.
2 Sessions - participants should attend both sessions.
Suited to grades 5-8, with an emphasis on learning in Maths, Science and ICT. No
previous experience necessary.
Scratch is free software that makes it easy to create your own interactive
stories, animations, games, music, and art -- and share your creations on the
web. Scratch is designed to help students develop the skills they will need for
21st century learning. As they create Scratch projects, students learn important
mathematical and computational ideas, while also gaining a deeper understanding
of the process of design.
2 Sessions - participants should attend both sessions.
Suited to for grades 5-10. Participants do not require any previous
experience.
In this workshop we will be looking at how students can learn to make their own
computer games and thus address a wide range of curriculum outcomes, including
literacy, numeracy and thinking skills, in all learning areas. We will be using
Game Maker, which is free software that enables students to easily design and
create their own computer games. Using Game Maker's drag and drop interface you
can quickly program your own game without writing a line of code.